Play When Complete: (chr(1)=silence, null=beep, else sound name)
(It has to be a fixed length.): 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
Play If Error: (chr(1)=silence, null=beep, else sound name): 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000